TouchBridge Class
Package: GHIElectronics.Endpoint.UI
Namespace: GHIElectronics.Endpoint.UI
Touch input bridge. Call TouchBridge.Attach once after UI.Initialize, then call TouchBridge.Feed from your touch chip's event handler. LVGL will dispatch Clicked / ValueChanged accordingly on its event loop.
public static class TouchBridge
Methods
Attach()
public static void Attach()
Register the touch input device with LVGL. Call once after UI.Initialize.
Feed(int x, int y, bool pressed)
public static void Feed(int x, int y, bool pressed)
Submit one touch sample. Call from the touch driver's event handler.
| Parameter | Type | Description |
|---|---|---|
x | int | Touch X coordinate in pixels. |
y | int | Touch Y coordinate in pixels. |
pressed | bool | true while the finger is down; false on release. |